#pragma once


// CGameMenu dialog

class CGameMenu : public CDialogEx
{
	DECLARE_DYNAMIC(CGameMenu)

public:
	CGameMenu(CWnd* pParent = NULL);   // standard constructor
	virtual ~CGameMenu();

// Dialog Data
	enum { IDD = IDD_MENU };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnBnClickedMfcnewgame();
	afx_msg void OnBnClickedMfcexit();
	afx_msg void OnBnClickedMfchelp();
};
